I dodesign& code.

Student developer. I design and ship interactive web experiences — WebGL, games, tools and full-stack apps.

scroll

I build WebGL experiments. browser games. photo editors. particle systems. storefronts. landing pages. WebAssembly tools. AI interfaces. physics simulations. Next.js apps. print tools. game launchers. things that ship.

My Works

11 live projects, pulled straight from my Vercel account — this list updates itself whenever I ship something new.

Neural Cathedral logo

01  ·  Sep 2026  ·  featured

Neural Cathedral.

Built with Agent loop, Streaming, Three.js, WebGL, GLSL.

A Three.js 'bioelectric' map of an AI model and its tool connections. Sending a prompt streams a real model reply through the animation; each tool call lights up its own dendrite tree. Serverless agent loop, model picker, themes and Web Audio.

Try it live neural-cathedral.vercel.app
Pixelroom logo

02  ·  Sep 2026  ·  featured

Pixelroom.

Built with Image processing, Undo/redo, Canvas.

A Photoshop-style photo editor in a single HTML file: layers, history, free transform, brushes, rulers and project save/load — all on-device, no uploads, no account.

Try it live pixelroom-rouge.vercel.app
Hostleaf logo

03  ·  Sep 2026  ·  featured

Hostleaf.

Built with Product, Print layout.

A product for Airbnb and holiday-rental hosts: generate a printed welcome book, house-rules sign and Wi-Fi card in minutes. Free preview, one-time purchase, nothing uploaded.

Try it live hostleaf.app
Crate Escape logo

04  ·  Sep 2026

Crate Escape.

Built with Game engine, Level design, BFS solver, Canvas.

A pixel-art factory platformer written from scratch in vanilla JavaScript: ten hand-drawn levels, conveyor belts, saws, a gear shop and cosmetics. Every level was proven beatable with a breadth-first-search solver hooked into the game loop.

Try it live crate-escape.vercel.app
Scientific Calculator logo

05  ·  Sep 2026

Scientific Calculator.

Built with C++, Emscripten, WebAssembly.

An expression evaluator written in C++17 and compiled to WebAssembly with Emscripten, wrapped in a browser calculator UI. Parsing and math run natively in the WASM module.

Try it live scientific-calculator-two-delta.vercel.app
ORB logo

06  ·  Sep 2026

ORB.

Built with Fluid simulation, WebGL2, Canvas.

An interactive WebGL2 orb: a glassy, slowly deforming blob with liquid light swirling inside. Includes a small stable-fluids simulation so you can stir and burst the liquid, plus live parameter tuning.

Try it live loading-orb.vercel.app
Cymatic Resonator logo

07  ·  Sep 2026

Cymatic Resonator.

Built with GPU particles, Physics, Three.js, WebGL, GLSL.

60,000 GPU particles settle onto Chladni-plate nodal lines, solved with Newton steps inside a vertex shader. Four resonance modes morph into each other with a sweep front; click to strike the plate and send ripples.

Try it live cymatic-resonator.vercel.app
Vesper Atelier logo

08  ·  Sep 2026

Vesper Atelier.

Built with SVG, E-commerce UI, GSAP.

A dark, clay-styled fine-jewelry storefront. All sixteen product images are procedurally generated inline SVG — faceted gems, bands and chains — so the page is fully self-contained.

Try it live vesper-jewelry.vercel.app
Chunk logo

09  ·  Sep 2026

Chunk.

Built with Landing page, Responsive design.

A brand landing page for a chocolate bar: editorial typography, scroll-driven sections and a fully responsive layout in one dependency-free HTML file.

Try it live chunk-chocolate.vercel.app
Theotokos of Vladimir logo

10  ·  Sep 2026

Theotokos of Vladimir.

Built with Particles, WebGL2, GLSL, GSAP, Canvas.

A WebGL2 particle rendering of the Theotokos of Vladimir icon: thousands of points reconstruct the image and respond to the pointer in real time.

Try it live mary-particles.vercel.app
Playbox logo

11  ·  Sep 2026

Playbox.

Built with Vanilla JS, PWA, GitHub Pages, Offline-first.

A fast, dependency-free browser-game launcher with search, sorting, favorites, history, save-data export and offline support — a ground-up rewrite of a popular single-file games portal.

Try it live reallycoollukeskywalker-del.github.io

Who's this?

My name is Lukas.

I learn by shipping. Everything on this page is a real, public site I designed, built and deployed myself — from real-time WebGL2 simulations and a C++ calculator compiled to WebAssembly, to a photo editor that runs entirely in the browser and a Next.js app that stays inside a free API tier no matter how many people are watching.

11Live projects
Sep 2026Shipping since
Sep 2026Latest deploy

What I work with.

Detected automatically across the projects above, plus the basics.

  • JavaScript
  • HTML & CSS
  • TypeScript
  • C++
  • Git
  • Vercel
  • Canvas
  • GLSL
  • Three.js
  • WebGL
  • WebGL2
  • GSAP
  • Agent loop
  • Streaming
  • Web Audio
  • Claude API
  • Image processing
  • Undo/redo
  • Product
  • Print layout
  • Game engine
  • Level design
  • BFS solver
  • Emscripten
  • WebAssembly
  • Fluid simulation
  • GPU particles
  • Physics
  • SVG
  • E-commerce UI
  • Landing page
  • Responsive design
  • Particles
  • Vanilla JS
  • PWA
  • GitHub Pages
  • Offline-first

How I work.

Pick something I want to exist, build it in the open, deploy it, then keep iterating on real feedback. Every project here is public and running right now — and this page updates itself whenever I deploy something new.

Want to
get in touch?

I'm happy to talk about any of these projects, or about working together.